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Pokemon Omega Ruby and Alpha Sapphire Gym Leaders

This Pokemon Omega Ruby and Alpha Sapphire Gym Leaders guide gives information and strategy on how to beat each of the eight gym leaders in Pokemon Omega Ruby and Alpha Sapphire. It includes details of the stats for each of the Gym Leader's Pokemon as well as as their movesets.
Gym #1 Rustboro Gym - Leader Roxanne



#1 Geodude

Type:

Lv: 12
Moves:
Tackle 
Defense Curl 
Rock Tomb 
#2 Nosepass

Type: 
Lv: 14
Moves:
Tackle 
Harden 
Rock Tomb 
Strategy
Rustboro Gym specializes in Rock type Pokémon, there's three trainers to defeat as well as the Gym Leader. As long as you've been battling trainers and any wild encounters your Pokémon should be at high enough levels to defeat the gym leader. If you picked Mudkip or Treecko (Water and Grass are our recommended types), you'll have the type advantage and Roxanne should be fairly easy to defeat. If you happened to catch a Poochyena that knowns Ice Fang, it'll also be very effective against rock types. If you let Geodude or Nosepass's health get too low, Roxanne may use potions to heal. Don't be hesitant to use potions/berries if necessary.
Roxanne will give you the Stone Badge and TM39 - Rock Tomb upon admitting defeat. You'll now also be able to use HM01 - Cut outside of battle and Pokémon Lv. 20 and below will obey you.
Gym #2 Dewford Gym - Leader Brawly



#1 Machop

Type: 
Lv: 14
Moves:
Bulk Up 
Leer 
Karate Chop 
Seismic Toss 
#2 Makuhita

Type: 
Lv: 16
Moves:
Bulk Up 
Knock Off 
Arm Thrust 
Sand Attack 
Strategy
Dewford Gym is an actual gym, complete with exercise equipment. There's three trainers to battle before the leader, after each one you'll need to step on a switch illuminating your path forward. Try and memorize the path will you still have light and then make your way through the dark. Fighting type is this gym's speciality, so a strong Flying like Taillow or Psychic like Ralts will lead you to victory with ease. Ralts is an especially good choice because it will learn Disarming Voice at lvl 11 which will be super effective against Meditite as well. If Makuhita drops to low health Brawley will use potions to restore it; hit him heavy so he doesn't have a chance.
Once defeated, Brawley will award you with the Knuckle Badge and TM08 - Bulk Up. You'll now be able to use Flash outside of battle and Pokémon up to Lv. 30 will obey you.
Gym #3 Dewford Gym - Leader Wattson



#1 Voltorb

Type: 
Lv: 19
Moves:
Thunder Wave 
Tackle 
Volt Switch 
#2 Magnemite

Type:

Lv: 19
Moves:
Rollout 
Charge 
Volt Switch 
#3 Magneton

Type:

Lv: 21
Moves:
Supersonic 
Magnet Bomb 
Volt Switch 
Strategy
Mauville Gym is an electric-type gym led by Leader Wattson. You can navigate the gym's puzzle quite easily by stepping on the switches that move around electrical barriers. Wattson's Pokémon all have a weakness to Ground type, so Geodude is a good option; if you chose Torchic as your starter it may be a good option as well, since ground types are hard to come by. Be prepared to heal from paralysis and watch out for the Super Potions that Wattson will use to heal just before you thought you'd beat him.
Wattson will give you the Dynamo Badge and TM72 - Volt Switch once you've beat him. The Dynamo Badge allows you to use Rock Smash outside of battle and forces all Pokémon up to Level 40 to obey you.
Gym #4 Lavaridge Gym - Leader Flannery



#1 Slugma

Type: 
Lv: 26
Moves:
Overheat 
Smog 
Light Screen 
Sunny Day 
#2 Slugma

Type: 
Lv: 26
Moves:
Earth Power 
Lava Plume 
Amnesia 
Sunny Day 
#3 Torkoal

Type: 
Lv: 28
Moves:
Overheat 
Body Slam 
Curse 
Sunny Day 
Strategy
Lavaridge Gym Leader Flannery specializes in Fire-type Pokémon. You'll need to navigate the two floors of Lavaridge Gym to make it up to the leader. A strong Water-type should make easy work of Flannery's Pokémon. Flannery also has a weakness to Rock-type, if Water isn't an option for you. Pelipper is a good choice that also has the ability to learn many HMs and an evolved Geodude could probably do the trick. Watch out for the hard-hitting Overheat and be ready for her to use Super Potions.
Flannery will reward you with the Heat Badge and TM50 - Overheat for defeating her. The Heat Badge will make it so all Pokémon Level 50 and below will obey you and will allow you to use the HM Strength outside of battle.
Gym #5 Petalburg Gym - Leader Norman



#1 Slaking

Type: 
Lv: 28
Moves:
Encore 
Retaliate 
Yawn 
Feint Attack 
#2 Vigoroth

Type: 
Lv: 28
Moves:
Fury Swipe 
Feint Attack 
Retaliate 
Encore 
#3 Slaking

Type: 
Lv: 30
Moves:
Chip Away 
Swagger 
Retaliate 
Feint Attack 
Strategy
Petalburg Gym is ran by your father, Norman. Normal uses Normal-type Pokémon and is weak to Fighting-types. There are multiple paths to reach the gym leader, connected by a series of rooms. Each room contains one trainer that has speciality for you to overcome. Normal-types are unique in that they only have one weakness (Fighting) so this battle may prove to be difficult if you haven't caught a lot of different Pokémon. A well trained Makuhita should do the trick, or any Pokémon that knows Rock Smash. Watch out for Super Potions that will restore his Pokémon's health and them ove Retaliate after you defeat one of his Pokémon.
You'll be given the Balance Badge and TM67 - Retaliate if you defeat your father. The Balance Badge enables surfing outside of battle and forces all Pokémon up to Level 60 to obey you.
Gym #6 Fortree Gym - Leader Winona



#1 Swellow

Type:

Lv: 33
Moves:
Quick Attack 
Aerial Ace 
Double Team 
Endeavor 
#2 Pelipper

Type:

Lv: 33
Moves:
Water Pulse 
Roost 
Protect 
Aerial Ace 
#3 Skarmory

Type:

Lv: 33
Moves:
Sand Attack 
Air Cutter 
Steel Wing 
Aerial Ace 
#4 Altaria

Type:

Lv: 35
Moves:
Earthquake 
Dragon Breath 
Cotton Guard 
Flying 
Strategy
Fortree Gym is lead by Leader Winona, who specializes in Flying-type Pokémon. To navigate the gym you'll need to find a path through the one-way barriers that change direction when you walk through them. Most of Winona's Pokémon have a weakness to Electric-types, so a strong Manectric or Plusle/Minun should make quick work of her first three Pokémon. Her Altaria is also part Dragon-type and knows Earthquake, which is capable of massive damage to Electric-types. For this reason, it's also recommended you bring a strong Rock type to finish Winona off. Keep in mind that she will be using Potions to heal.
Your reward for defeating Winona will be the Feather Badge and TM19 - Roost. With the Feather Badge you'll be able to use Fly outside of battle and Pokémon up to Level 70 will obey you.
Gym #7 Mossdeep Gym - Leaders Tate & Liza



#1 Lunatone

Type:

Lv: 45
Moves:
Light Screen 
Psychic 
Hypnosis 
Calm Mind 
#2 Solrock

Type:

Lv: 45
Moves:
Sunny Day 
Rock Slide 
Psychic 
Solar Beam 
Strategy
Mossdeep Gym is unique in that it has two Gym Leader, Tate and Liza, that work together in a double battle using their Psychic-type Pokémon. The gym's puzzle is quite easy, you'll just need to step on switches that open up new pathways that will eventually lead you to the Gym Leaders. Liza and Tate's Psychic and Rock duo can make Mossdeep one of the most difficult Gyms to defeat; but they do have weaknesses of Water, Ghost, and Grass types. Watch out for the variety of move types (Fire, Rock, and Grass) that might be unexpected from Solrock. Focusing on one of the two before the other should make this battle more manageable.
After defeating the Leader duo, you'll get the Mind Badge and TM04 - Calm Mind for your efforts. You'll now be able to use Dive outside of battle and rely on Pokémon up to Level 80.
Gym #8 Sootopolis Gym - Leader Wallace



#1 Luvdisc

Type: 
Lv: 44
Moves:
Water Pulse 
Attract 
Sweet Kiss 
Draining Kiss 
#2 Whiscash

Type:

Lv: 44
Moves:
Mud Sport 
Waterfall 
Zen Headbutt 
Earthquake 
#3 Sealeo

Type:

Lv: 44
Moves:
Encore 
Body Slam 
Aurora Beam 
Waterfall 
#4 Seaking

Type: 
Lv: 44
Moves:
Horn Drill 
Fury Attack 
Rain Dance 
Water Pulse 
#5 Milotic

Type: 
Lv: 46
Moves:
Hydro Pump 
Disarming Voice 
Recover 
Ice Beam 
Strategy
Leader Wallace is the head of Sootopolis Gym. His Water-type Pokémon are strong, but share a weakness to Grass-types and Electric-types (bar Whiscash). The puzzle leading up to Wallace is by far the most difficult of any gyms so far. You'll need to step on every ice tile once (and only once) in each of these progressively larger areas. There are multiple path options you can choose, a good strategy is to make sure you don't cut off your path to the north and remember you can cut diagonally to another tile. A strong Grass-type Pokémon (choosing Treecko pays off) will make easy work of Wallace's team, and a good Electric-type will also be effective if you bring an alternate for Whiscash. Remember that he will heal his Pokémon if you give him the chance.
Wallace will award you with the Rain Badge and HM05 - Waterfall which you can also use outside of battle. Now that you've collected all eight badges, all Pokémon will obey you.
Thanks for using our Pokemon Omega Ruby and Alpha Sapphire Gym Leaders guide! Now that you've defeated all eight leaders, you're ready to traverse Victory Road and take on the Pokemon Omega Ruby and Alpha Sapphire Elite Four.